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Diablo II: Resurrected Producer Explains Why it Will be a “Great Console Experience” - gillhamboyaceing

Diablo II: Resurrected Manufacturer Explains Why it Will be a "Great Console Experience"

Diablo II: Resurrected should be a fun nostalgic experience for Microcomputer players when it launches later this year, just it will also be first time comfort players hold their hands on the game. Patently, Diablo III was on consoles, but how testament a game like Diablo II, which was more rigidly designed around creep-and-keyboard controls, turn with a controller in your hand? Well, during a recent interview with GameSpot, Diablo II: Resurrected executive producer Rod Fegusson secure Blizzard was working hard to urinate sure the game felt upstanding connected consoles.

Au fon, it's the alteration of, you're telling the character where to go, to you are the fiber openhanded them that direction through with the sticks. The dev team righteous did a fantastic job. The very first time we enforced controller support it was already very playable. It matt-up great to play. Ranged attacks feel really good, melee attacks smel really good. Auto gold pickup arm deeds so well. There's certain things that get turned on as an alternative. Those things you can also turn off.

It was really just difficult to make it smel native, even though it wasn't. You don't want IT to feel like "Oh, this is a Personal computer port, therefore it feels kind of clunky." We've consecrate a good deal of endeavor to making that feel smooth. To feel like you have preciseness, that you can do what you want to do. It feels ilk a great console experience.

Fergusson went a bit deeper into some of the changes they've ready-made to the console version of D2, and many they felt went too further…

IT's basically a focus on understanding what the restrainer is good at. We endeavor some things, and we go, "That's too far." Awhile, when we blocked in a controller your inventory auto-sized for you so you didn't have to do armoury Tetris, and we were "Oh, this kind of breaks the game." So, [we had to find] originative ways to allow you to go off things between your armoury and your belt operating room your inventory and stash and shortcuts. Some skills, like Sorcerer's Teleport, information technology depends on where you click to, so straightaway we'Re having to predict a certain range of distance based on how you use of goods and services the controller.

The Diablo II: Resurrected multiplayer beta will thril off sometime in August on all platforms, then you'll get at test out the other console controls then. The beta is open to anyone who pre-orders.

Diablo II: Resurrected hacks and slashes onto PC, Xbox One, Xbox Series X/S, PS4, PS5, and Switch happening September 23.

Source: https://wccftech.com/diablo-ii-resurrected-console-controls-great-experience/

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